A scrollytelling adventure by Caroline Beavon
Glitch is a scrollytelling digital experience created by Caroline Beavon - an immersive narrative designed to be explored, not consumed. Built in VEV, it invites audiences into a retrofuturistic world shaped by personal transformation, quiet rebellion, and emotional recognition. This work doesn’t simulate humanity - it centres it.
Originally created for Leonora’s Banquet at Brighton Fringe 2025, Glitch has since evolved into a flexible, multi-format work adapted for installation, projection, and solo screen experience.
Why Glitch was made
This work is a response to systems - of surveillance, of categorisation, of erasure - and the lives that slip between their cracks. It was never about explaining one identity or framing one group. Instead, Glitch searches for emotional overlap: the shared textures of being othered, misread, masked, or misnamed.
If you’ve ever carried a mask - literally or metaphorically - Glitch might have whispered something to you.
Where I’m speaking from
I acknowledge my privilege as a white, cisgender, middle-class, able-bodied woman with access to education, housing, and creative autonomy. I’m queer, neurodivergent, and 50 - but I haven’t experienced systemic exclusion in the way many others have.
With Glitch, I’ve tried to use that position to amplify rather than centre - to create emotional space where others might feel recognised, remembered, or a little less alone. I want this work to live in the in-between: in the cracks, at the edges, and under pressure.
More Glitch?
Want to see Glitch again?
Watch this space.
It doesn't stop here.
Here are some Brighton and Hove organisations doing work that matters - in the cracks, at the edges, and under pressure.
How I made Glitch
Glitch is a scrollytelling experience made in software called Vev (it's cool - check it out).
But the process starts long before I start up my computer.
Many of the images featured in Glitch are manipulated photographs I have taken. Using Procreate software I tweak, glitch and collage elements together.
The handdrawn elements all emerged from my various sketchbooks. (you can see more of those on my Instagram.
Much of the animation work was done within Vev itself, but some were created in After Effects or Procreate.