Creative technologist
Caroline Beavon

I'm Caroline, a creative technologist making thoughtful, interactive, digital content -including installations and 'scrollytelling' sites which help you tell moving stories. I also make digital microsites and interactive articles for brands such as Quickbooks and Zoom.

I'm always on the look out for fun, creative projects to work on.

Drop me an email - let's talk.

Follow me on Instagram.

What is Banished?

,Banished is an interactive installation which places the visitor in the role of the main character, a person cast into the woods, accused of witchcraft.

“They want a witch? They get a witch,” says our hero, driven to dark depths by the way the outside world has treated them.

Through a series of interactive phases, the hero digs deep into their world and themselves to take control of their skills. As the hero becomes more powerful, so the visitor gains more control over the digital elements around them.

Banished is a follow-on piece to Glitch, which showed over 2025 and 2026 at Artist Open Houses, Mid Street Lab and Brighton Fringe.

Hi, I'm Caroline Beavon is a digital storytelling artist for hire - email to find out more

Glitch is a scrollytelling digital experience created by Caroline Beavon - an immersive narrative designed to be explored, not consumed. Built in VEV, it invites audiences into a retrofuturistic world shaped by personal transformation, quiet rebellion, and emotional recognition. This work doesn’t simulate humanity - it centres it.

Originally created for Leonora’s Banquet at Brighton Fringe 2025, Glitch has since evolved into a flexible, multi-format work adapted for installation, projection, and solo screen experience.

Facial expression, Chin, Cheek, Lips, Forehead, Sculpture, Jaw, Temple, Neck, Statue

Why Glitch was made

This work is a response to systems - of surveillance, of categorisation, of erasure - and the lives that slip between their cracks. It was never about explaining one identity or framing one group. Instead, Glitch searches for emotional overlap: the shared textures of being othered, misread, masked, or misnamed.

If you’ve ever carried a mask - literally or metaphorically - Glitch might have whispered something to you.

Where I’m speaking from

I acknowledge my privilege as a white, cisgender, middle-class, able-bodied woman with access to education, housing, and creative autonomy. I’m queer, neurodivergent, and 50 - but I haven’t experienced systemic exclusion in the way many others have.

With Glitch, I’ve tried to use that position to amplify rather than centre - to create emotional space where others might feel recognised, remembered, or a little less alone. I want this work to live in the in-between: in the cracks, at the edges, and under pressure.

It doesn't stop here.

Here are some Brighton and Hove organisations doing work that matters - in the cracks, at the edges, and under pressure.

How I made Glitch

Glitch is a scrollytelling experience made in software called Vev (it's cool - check it out).

But the process starts long before I start up my computer.

Many of the images featured in Glitch are manipulated photographs I have taken. Using Procreate software I tweak, glitch and collage elements together.

The handdrawn elements all emerged from my various sketchbooks. (you can see more of those on my Instagram.

Much of the animation work was done within Vev itself, but some were created in After Effects or Procreate.